Microscopic anatomy images on my new Android tablet |
import edu.uic.ketai.inputService.*;
import android.content.pm.ActivityInfo;
import apwidgets.*;
PMediaPlayer player;
KetaiSensorManager sensorManager;
PVector accelerometer;
int numBalls = 12;
float spring = 0.05;
float gravity = 0.03;
float friction = -0.5;
Ball[] balls = new Ball[numBalls];
void setup()
{
size(screenWidth, screenHeight);
orientation(PORTRAIT);
player = new PMediaPlayer(this); //create new PMediaPlayer
player.setMediaFile("groupe2_osj.mp3"); //set the file (files are in data folder)
sensorManager = new KetaiSensorManager(this);
sensorManager.start();
smooth();
noStroke();
accelerometer = new PVector();
for (int i = 0; i < numBalls; i++) {
balls[i] = new Ball(random(width), random(height), random(20, 40), i, balls);
}
}
void draw()
{
background(0);
//
// text("Accelerometer data:"
// + nf(accelerometer.x, 2, 2) + "/"
// + nf(accelerometer.y, 2, 2) + "/"
// + nf(accelerometer.z, 2, 2), 5, 20);
for (int i = 0; i < numBalls; i++) {
balls[i].collide();
balls[i].move();
balls[i].display();
}
if (balls[1].x==width) {
player.start(); //start play back
player.start(); //start play back
player.setLooping(true); //restart playback end reached
player.setVolume(1.0, 1.0); //Set left and right volumes. Range is from 0.0 to 1.0
}
}
void onAccelerometerSensorEvent(long time, int accuracy, float x, float y, float z)
{
accelerometer.set(x, y, z);
}
public void mousePressed() {
if (sensorManager.isStarted())
sensorManager.stop();
else
sensorManager.start();
println("SensorManager isStarted: " + sensorManager.isStarted());
}
class Ball {
float x, y;
float diameter;
float vx = 0;
float vy = 0;
int id;
Ball[] others;
Ball(float xin, float yin, float din, int idin, Ball[] oin) {
x = xin;
y = yin;
diameter = din;
id = idin;
others = oin;
}
void collide() {
for (int i = id + 1; i < numBalls; i++) {
float dx = others[i].x - x;
float dy = others[i].y - y;
float distance = sqrt(dx*dx + dy*dy);
float minDist = others[i].diameter/2 + diameter/2;
if (distance < minDist) {
float angle = atan2(dy, dx);
float targetX = x + cos(angle) * minDist;
float targetY = y + sin(angle) * minDist;
float ax = (targetX - others[i].x) * spring;
float ay = (targetY - others[i].y) * spring;
vx -= ax;
vy -= ay;
others[i].vx += ax;
others[i].vy += ay;
}
}
}
void move() {
float Acc_gravityX = map(accelerometer.x, -10, 10, 0.5, -0.5);
float Acc_gravityY = map(accelerometer.y, -10, 10, -0.5, 0.5);
float gravityX = Acc_gravityX;
float gravityY = Acc_gravityY;
vy += gravityY;
vx += gravityX;
x += vx;
y += vy;
if (x + diameter/2 > width) {
x = width - diameter/2;
vx *= friction;
}
else if (x - diameter/2 < 0) {
x = diameter/2;
vx *= friction;
}
if (y + diameter/2 > height) {
y = height - diameter/2;
vy *= friction;
}
else if (y - diameter/2 < 0) {
y = diameter/2;
vy *= friction;
}
//println(nf(x, 2, 2)+" "+nf(y, 2, 2)+" "+nf(gravityX, 2, 2)+" "+nf(gravityY, 2, 2)+" __"+nf(accelerometer.x, 2, 2)+" ___"+nf(accelerometer.y, 2, 2));
}
void display() {
fill(255, 204);
ellipse(x, y, diameter, diameter);
}
}
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