Sunday 15 July 2012

Unsatisfactory but functioning Android synthesis hack

 An unsatisfactory Android synthesis hack I tested this morning, I know there is a less deprecated way of doing this, but for now I'm happy that I've got a sine tone working through Android for Processing in Eclispe:

//the tone is generated when you press the screen, it works on my utterly rubbish Arnova 10b G3, //which, despite umpteen resets, has crazed dysfunctional calibration on the touch screen - a total lemon.


package processing.test.ansynth;

import processing.core.*; 

import android.view.MotionEvent
import android.view.KeyEvent
import android.app.Activity;
import android.graphics.Bitmap
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.Bundle;
import android.os.Handler;

import java.io.*; 
import java.util.*; 

public class AnSynth extends PApplet {

public float sf;
    // originally from http://marblemice.blogspot.com/2010/04/generate-and-play-tone-in-android.html
    // and modified by Steve Pomeroy <steve@staticfree.info>
    private final int duration = 3; // seconds
    private final int sampleRate = 8000;
    private final int numSamples = duration * sampleRate;
    private final double sample[] = new double[numSamples];
    private final double freqOfTone = 440; // hz

    private final byte generatedSnd[] = new byte[2 * numSamples];

   // Handler handler = new Handler();

   public void setup(){   genTone();   playSound();
   
   }
   
public void draw(){
background(0, 0, 255);
fill(255, 0, 0);
     ellipse(width/2, height/2,80, 80);
     if(mousePressed){
     
     genTone();   
     playSound();
     
     }
}



   

    Handler handler = new Handler();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
  //     setContentView(R.layout.main);
    }

    @Override
    protected void onResume() {
        super.onResume();

        // Use a new tread as this can take a while
        final Thread thread = new Thread(new Runnable() {
            public void run() {
            //    genTone();
                handler.post(new Runnable() {

                    public void run() {
                    //  genTone();
                    }
                });
            }
        });
        thread.start();
    }

    void genTone(){
        // fill out the array
        for (int i = 0; i < numSamples; ++i) {
            sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
       
        }

        // convert to 16 bit pcm sound array
        // assumes the sample buffer is normalised.
        int idx = 0;
        for (final double dVal : sample) {
            // scale to maximum amplitude
            final short val = (short) ((dVal * 32767));
            // in 16 bit wav PCM, first byte is the low order byte
            generatedSnd[idx++] = (byte) (val & 0x00ff);
            generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
       

            sf = (float)(val & 0x00ff);
        }
    }

    void playSound(){
        @SuppressWarnings("deprecation") //crap I know
final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
                sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
                AudioFormat.ENCODING_PCM_16BIT, numSamples,
                AudioTrack.MODE_STATIC);
        audioTrack.write(generatedSnd, 0, generatedSnd.length);
        audioTrack.play();
    }
}
  

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