An unsatisfactory Android synthesis hack I tested this morning, I know there is a less deprecated way of doing this, but for now I'm happy that I've got a sine tone working through Android for Processing in Eclispe:
//the tone is generated when you press the screen, it works on my utterly rubbish Arnova 10b G3, //which, despite umpteen resets, has crazed dysfunctional calibration on the touch screen - a total lemon.
package processing.test.ansynth;
import processing.core.*; 
import android.view.MotionEvent; 
import android.view.KeyEvent; 
import android.app.Activity;
import android.graphics.Bitmap; 
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioTrack;
import android.os.Bundle;
import android.os.Handler;
import java.io.*; 
import java.util.*; 
public class AnSynth extends PApplet {
public float sf;
    // originally from http://marblemice.blogspot.com/2010/04/generate-and-play-tone-in-android.html
    // and modified by Steve Pomeroy <steve@staticfree.info>
    private final int duration = 3; // seconds
    private final int sampleRate = 8000;
    private final int numSamples = duration * sampleRate;
    private final double sample[] = new double[numSamples];
    private final double freqOfTone = 440; // hz
    private final byte generatedSnd[] = new byte[2 * numSamples];
   // Handler handler = new Handler();
   public void setup(){   genTone();   playSound();
    
   }
   
public void draw(){
 background(0, 0, 255);
  fill(255, 0, 0);
     ellipse(width/2, height/2,80, 80);
     if(mousePressed){
      
      genTone();   
      playSound();
      
     }
 
}
    
     Handler handler = new Handler();
     @Override
     public void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
    //     setContentView(R.layout.main);
     }
     @Override
     protected void onResume() {
         super.onResume();
         // Use a new tread as this can take a while
         final Thread thread = new Thread(new Runnable() {
             public void run() {
             //    genTone();
                 handler.post(new Runnable() {
                     public void run() {
                       //  genTone();
                     }
                 });
             }
         });
         thread.start();
     }
     void genTone(){
         // fill out the array
         for (int i = 0; i < numSamples; ++i) {
             sample[i] = Math.sin(2 * Math.PI * i / (sampleRate/freqOfTone));
        
         }
         // convert to 16 bit pcm sound array
         // assumes the sample buffer is normalised.
         int idx = 0;
         for (final double dVal : sample) {
             // scale to maximum amplitude
             final short val = (short) ((dVal * 32767));
             // in 16 bit wav PCM, first byte is the low order byte
             generatedSnd[idx++] = (byte) (val & 0x00ff);
             generatedSnd[idx++] = (byte) ((val & 0xff00) >>> 8);
         
             sf = (float)(val & 0x00ff);
         }
     }
     void playSound(){
         @SuppressWarnings("deprecation") //crap I know
   final AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC,
                 sampleRate, AudioFormat.CHANNEL_CONFIGURATION_MONO,
                 AudioFormat.ENCODING_PCM_16BIT, numSamples,
                 AudioTrack.MODE_STATIC);
         audioTrack.write(generatedSnd, 0, generatedSnd.length);
         audioTrack.play();
     }
 }