Friday, 21 October 2011


Good turnout for this yesterday at the Centre for Creative Collaboration.

Friday, 16 September 2011

Skindle - embodied hardware


Skindle - embodied e-reader, sensors adjust content to suit body temperature...

Tuesday, 13 September 2011

Link to Istanbul papers

http://isea2011.sabanciuniv.edu/.dare
ENCOUNTERING THE BODY IN ART, ONLINE: VAINS (VISUAL ART INTERROGATION AND NAVIGATION SYSTEM) THE ABJECTION APPLICATION AND THE NEURAL ART NAVIGATION TOOL

VAINS is a cu­ra­to­r­ial art plat­form, fo­cus­ing on repos­i­tory, search and con­tent rec­om­men­da­tion tools ad­justed to art con­tent on­line. It is ded­i­cated to repo­si­tion­ing the body in HCI and de­ploy­ing thr em­bod­ied and sit­u­ated na­ture of human users as core re­sources. cu­ra­to­r­ial method­olo­gies and ways in which dig­i­tal art is re­shap­ing cu­ra­to­r­ial prac­tice are dis­cussed. Ex­per­i­men­ta­tion with Ab­jec­tion Ap­pli­ca­tion and Neural Art Nav­i­ga­tion tool de­scribed .
AUTHOR(S)

Lee Weinberg
Dr Eleanor Dare

Wednesday, 7 September 2011

Preparing for Istanbul


Lee and Alexandra and I have all been preparing for Istanbul ISEA next week. I'm not going but have done short, weirdy film intros for both of the collaborative papers. This is a still from the intro Lee and I recorded today, this is the future of conferencing, or should be, saves on air-miles and travel anxieties. Wonder if anyone will notice the frog on my shoulder? It drove everyone in the GDS mad with its constant croacking.. until we did an operation on it and removed the croak.

Sunday, 28 August 2011

Draw an ellipse with pixels only

Draw an ellipse with pixels only (i.e not with the ellipse() function)

/*
E.Dare August 2011
Draw an ellipse with pixels only
*/

int x = 150;
int y =150;
float radius =80;

void setup() {
size(300, 300);
}

void draw() {
background(255);


color col2 = color(0, 0, 255);


//if i and j are within half radius width of x and y (centre) fill with blue
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if ((dist(i, j, x, y)<=radius/2)) {
set(i, j, col2);
}
}
}
}

Friday, 26 August 2011

Had a paper accetped for this conference, Staging Illusion with key note from none other than my old doctoral supervisor (I mean supervisor of old) Sarah Kember. Cooool. :-)

Saturday, 9 July 2011

Model realistic movement that is subject to friction

/*
Model realistic movement that is subject to friction
and therefore non-uniform acceleration/deceleration.
*/

float velocity = 50.0; //added to y coordinate
float friction = 0.99;

/*velocity is multiplied by friction, because friction
is less than 1, friction decreases the velocity with each frame
so the 'ball' slows down, until we re-boost it with a mouse press */

float y =0;

void setup() {
size(400, 400);
}



void draw() {
background(255);

fill(255, 0, 0);
ellipse(55, y, 45, 45);
velocity*=friction; //this decreases velocity with every frame.

y +=velocity;//add this to y;
//check for edges:
if ((y>height) ||(y<0)) {
velocity=-velocity;
}
println(velocity);
}

//reboost the 'ball'
void mousePressed() {
velocity =10;
}